My actual profession is goldsmith but by chance, and through modding Arma 2 back in the day, I ended up making a career in developing 3D graphics for a distantly Arma-related training platform. Tuomas Tuomala (HorribleGoat): I am a passionate creator of stuff in many different mediums. Forming Savage Game Design was an ideal way to do that, to act as a rallying flag for so many other passionate Arma developers. Savage and I wanted to take the gaming experience we had been refining for many years in the Unsung mod and really develop it to its full potential. Arma 3 Jets DLC was my first commercial game work, and Sgt. I have always been a gamer and got into modding and then decided to make this into my job. Rob Graham (eggbeast): I have worked with really inspired teams on complex projects as a director of companies and charities for many years. INTRODUCTION Tell the people a little about yourself. This special 'Report In!' gives you a more personal perspective and a more detailed look at the way they go about their work. Prairie Fire) just released, we felt it would be a good time to question its third-party developers, Rob and Tuomas, who lead the Savage Game Design team. Some years ago we started our 'Report In!' interview series to tell you a bit more about what it's like to develop games at Bohemia Interactive.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |